WIP 01
WATERDROP - Test using soft bodies and goal objects in Maya. The original geometry of the waterdrop (a NURBs sphere) is automatically hidden when the soft body is created and is the goal object. The drop was animated by setting keyframes on the position of the goal object - one keyframe at the top left just outside the frame and another at the end position - slightlly below the center of the leaf which is a collision object. The drop slides along the leaf because it is trying to reach the goal underneath it. The leaf is a NURBs plane with a texture map for color and transparency.